

Those rules also apply to you, meaning that if you fire a bullet and the enemy is moving, you might miss. Someone will fire a bullet but slowly enough that you have time to side step away from it. It’s so good that I’m writing this having realised you may not even know what the game is, what it’s about, or what makes it so special.īasically, it’s a first person shooter, only the rules of time don’t apply. It’s all at the same time glorious, exhilarating, and the coolest thing you’ve ever seen. You grabbed his gun, took out the shotgunner, turned around to see all of the onrushing enemies dodged their gunfire and messed them up. You punched that guy so hard he fell into the toilet you glassed the next guy threw a pool ball at the shotgun-toting bartender, and another at the pistol dude coming at you from the back. But this time, because the level was hard, you watch it differently, and like me, you realise how badass you looked. HOT.” are in fact showing your actions through the level replayed at the speed of a normal first-person shooter, and that’s great all by itself. You’ve already realised that the replays synonymous with the mesmeric, mantra-like chanting of “SUPER. Next time you get them both, but a wide burst from a shotgun catches you and puts you six feet under. You take out a guy, but the other guy blows you away from behind. Very suddenly, the difficulty pisses on your chips and you’re having to think about things. You’re breezing through the game, the white geometry broken only by the red of the enemy, and things are just fine – cool, but fine.
#SUPERHOT SECRET LOCATIONS SERIES#
It’s mostly down to a series of realisations that dawn on you after the first few levels pass by at a fair clip. I don’t say that lightly, and it didn’t take long to get on that list.

Superhot is one of the coolest videogames I’ve ever played.
